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@@ -30,7 +30,7 @@ given velocity:
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extends Area2D
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extends Area2D
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- var velocity = Vector2.ZERO
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+ var velocity = Vector2.RIGHT
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func _physics_process(delta):
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func _physics_process(delta):
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position += velocity * delta
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position += velocity * delta
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@@ -41,7 +41,7 @@ given velocity:
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public partial class Bullet : Area2D
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public partial class Bullet : Area2D
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{
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{
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- public Vector2 Velocity { get; set; } = Vector2.Zero;
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+ public Vector2 Velocity { get; set; } = Vector2.Right;
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public override void _PhysicsProcess(double delta)
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public override void _PhysicsProcess(double delta)
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{
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{
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