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@@ -254,7 +254,7 @@ Choosing a node tree structure
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So, a developer starts work on a game only to stop at the vast possibilities
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before them. They might know what they want to do, what systems they want to
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have, but *where* to put them all? Well, how one goes about making their game
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-is always up to them. One can construct node trees in a myriad of ways.
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+is always up to them. One can construct node trees in countless ways.
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But, for those who are unsure, this helpful guide can give them a sample of
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a decent structure to start with.
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