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@@ -46,7 +46,7 @@ statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. ``OU
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HDR
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---
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-GLES is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
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+GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
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project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
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viewport values to the ``0-1`` range.
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