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Document more array formats that can be used in vertex arrays

Clay John 2 years ago
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0ee95aa57d
1 changed files with 2 additions and 2 deletions
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      tutorials/3d/procedural_geometry/arraymesh.rst

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tutorials/3d/procedural_geometry/arraymesh.rst

@@ -40,7 +40,7 @@ See :ref:`Mesh.ArrayType <enum_Mesh_ArrayType>` for a full list.
     
     
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       - ``ARRAY_TANGENT``
       - ``ARRAY_TANGENT``
-      - :ref:`PackedFloat32Array <class_PackedFloat32Array>` of groups of 4 floats. The first 3 floats determine the tangent, and the last float the binormal 
+      - :ref:`PackedFloat32Array <class_PackedFloat32Array>` or :ref:`PackedFloat64Array <class_PackedFloat64Array>` of groups of 4 floats. The first 3 floats determine the tangent, and the last float the binormal 
         direction as -1 or 1.
         direction as -1 or 1.
     
     
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     * - 3
@@ -61,7 +61,7 @@ See :ref:`Mesh.ArrayType <enum_Mesh_ArrayType>` for a full list.
     
     
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     * - 11
       - ``ARRAY_WEIGHTS``
       - ``ARRAY_WEIGHTS``
-      - :ref:`PackedFloat32Array <class_PackedFloat32Array>` of groups of 4 floats. Each float lists the amount of weight the corresponding bone in ``ARRAY_BONES`` has on a given vertex.
+      - :ref:`PackedFloat32Array <class_PackedFloat32Array>` or :ref:`PackedFloat64Array <class_PackedFloat64Array>` of groups of 4 floats. Each float lists the amount of weight the corresponding bone in ``ARRAY_BONES`` has on a given vertex.
     
     
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     * - 12
       - ``ARRAY_INDEX``
       - ``ARRAY_INDEX``