* Update 04.creating_the_enemy.rst
@@ -123,6 +123,8 @@ to the ``Mob`` and add this code:
QueueFree();
}
+``queue_free()`` is a function that essentially 'frees', or deletes, the node at the end of the frame.
+
This completes the `Mob` scene.
With the player and enemies ready, in the next part, we'll bring them together