Browse Source

Fix link to the 3.x version of Compiling for Linux

Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better?
kashiw1n 2 years ago
parent
commit
10cf0d3039
1 changed files with 1 additions and 1 deletions
  1. 1 1
      contributing/development/compiling/compiling_for_linuxbsd.rst

+ 1 - 1
contributing/development/compiling/compiling_for_linuxbsd.rst

@@ -247,7 +247,7 @@ Start a terminal, go to the root dir of the engine source code and type:
 
 
     Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of
     Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of
     ``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the
     ``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the
-    `stable branch of this documentation <https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html>`__.
+    `3.x branch of this documentation <https://docs.godotengine.org/en/3.6/development/compiling/compiling_for_x11.html>`__.
 
 
 If all goes well, the resulting binary executable will be placed in the
 If all goes well, the resulting binary executable will be placed in the
 "bin" subdirectory. This executable file contains the whole engine and
 "bin" subdirectory. This executable file contains the whole engine and