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@@ -148,15 +148,12 @@ What type of 3D model formats does Godot support?
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Godot supports Collada via the `OpenCollada <https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_ exporter (Maya, 3DSMax).
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-
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If you are using Blender, take a look at our own `Better Collada Exporter <https://godotengine.org/download>`_.
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As of Godot 3.0, glTF is supported.
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-FBX SDK has a `restrictive license <https://www.blender.org/bf/Autodesk_FBX_License.rtf>`_,
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-that is incompatible with the `open license <https://opensource.org/licenses/MIT>`_
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-provided by Godot. That being said, FBX support could still be provided by third parties
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-as a plugin. (See Plugins question below.)
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+FBX is supported via the Open Asset Import library. However, FBX is proprietary
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+so we recommend using other formats listed above, if suitable for your workflow.
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Will [insert closed SDK such as FMOD, GameWorks, etc.] be supported in Godot?
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