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Update animations text in data_preferences.rst

Fix grammar in one sentence
Add reference to mentioned node
Lukas Fletcher 11 months ago
parent
commit
118408e68d
1 changed files with 3 additions and 3 deletions
  1. 3 3
      tutorials/best_practices/data_preferences.rst

+ 3 - 3
tutorials/best_practices/data_preferences.rst

@@ -332,15 +332,15 @@ in a :ref:`TileSet <class_TileSet>` and integrate it with a
 :ref:`TileMapLayer <class_TileMapLayer>` for many auto-animating backgrounds that
 :ref:`TileMapLayer <class_TileMapLayer>` for many auto-animating backgrounds that
 all render in a single batched draw call.
 all render in a single batched draw call.
 
 
-The AnimatedSprite2D node, in combination with the
+The :ref:`AnimatedSprite2D <class_AnimatedSprite2D>` node, in combination with the
 :ref:`SpriteFrames <class_SpriteFrames>` resource, allows one to create a
 :ref:`SpriteFrames <class_SpriteFrames>` resource, allows one to create a
 variety of animation sequences through spritesheets, flip between animations,
 variety of animation sequences through spritesheets, flip between animations,
 and control their speed, regional offset, and orientation. This makes them
 and control their speed, regional offset, and orientation. This makes them
 well-suited to controlling 2D frame-based animations.
 well-suited to controlling 2D frame-based animations.
 
 
-If one needs trigger other effects in relation to animation changes (for
+If one needs to trigger other effects in relation to animation changes (for
 example, create particle effects, call functions, or manipulate other
 example, create particle effects, call functions, or manipulate other
-peripheral elements besides the frame-based animation), then will need to use
+peripheral elements besides the frame-based animation), then one will need to use
 an :ref:`AnimationPlayer <class_AnimationPlayer>` node in conjunction with
 an :ref:`AnimationPlayer <class_AnimationPlayer>` node in conjunction with
 the AnimatedSprite2D.
 the AnimatedSprite2D.