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Merge pull request #2080 from mrwanashraf/3.0

fix typo in ui_code_a_life_bar
Rémi Verschelde %!s(int64=6) %!d(string=hai) anos
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  1. 1 1
      getting_started/step_by_step/ui_code_a_life_bar.rst

+ 1 - 1
getting_started/step_by_step/ui_code_a_life_bar.rst

@@ -271,7 +271,7 @@ node. The script editor opens with the cursor inside a new
 
    Godot writes the callback method for you and takes you to it
 
-Inside the parens after the function name, add a ``player_health``
+Inside the parentheses after the function name, add a ``player_health``
 argument. When the player emits the ``health_changed`` signal it will send
 its current ``health`` alongside it. Your code should look like: