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@@ -742,9 +742,9 @@ used.
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shader_type spatial;
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- uniform vec4 color : hint_color;
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+ uniform vec4 color : source_color;
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uniform float amount : hint_range(0, 1);
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- uniform vec4 other_color : hint_color = vec4(1.0);
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+ uniform vec4 other_color : source_color = vec4(1.0);
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It's important to understand that textures that are supplied as color require
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hints for proper sRGB->linear conversion (i.e. ``hint_albedo``), as Godot's 3D
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@@ -811,7 +811,7 @@ Uniforms can also be assigned default values:
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shader_type spatial;
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uniform vec4 some_vector = vec4(0.0);
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- uniform vec4 some_color : hint_color = vec4(1.0);
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+ uniform vec4 some_color : source_color = vec4(1.0);
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Built-in variables
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