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@@ -88,3 +88,8 @@ Stretch aspect
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reported in the viewport, proportionally). This is usually the best
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option for 2D games that scroll horizontally (like runners or
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platformers).
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+- **Expand**: Keep aspect ratio when stretching the screen, but keep
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+ neither width nor height. Depending on the screen aspect ratio, the
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+ viewport will either report more horizontal resolution (if the screen
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+ is wider than the original resolution) or more vertical resolution
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+ (if the screen is taller than the original resolution).
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