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Remove reference to 3.x plugin

(cherry picked from commit 11adeb1dded3b5c0878b13fa21dd5dc97f65bb7c)
skyace65 1 year ago
parent
commit
1504e09e23
1 changed files with 0 additions and 6 deletions
  1. 0 6
      tutorials/rendering/jitter_stutter.rst

+ 0 - 6
tutorials/rendering/jitter_stutter.rst

@@ -53,12 +53,6 @@ the physics step while another is processed in the idle step). Godot 3.1 does
 some improvements to this, from allowing kinematic bodies to be animated in the
 some improvements to this, from allowing kinematic bodies to be animated in the
 regular ``_process()`` loop, to further fixes in the frame timer.
 regular ``_process()`` loop, to further fixes in the frame timer.
 
 
-.. note::
-
-    You can use physics interpolation to mitigate physics-related jittering.
-    See `lawnjelly's smoothing-addon <https://github.com/lawnjelly/smoothing-addon>`__
-    for an add-on that can be dropped into any project to enable physics interpolation.
-
 Stutter
 Stutter
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