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@@ -270,7 +270,7 @@ Here is the code for the player using signals to emit the bullet:
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[Signal]
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delegate void Shoot(PackedScene bullet, Vector2 direction, Vector2 location);
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- PackedScene _bullet = (PackedScene)GD.Load("res://Bullet.tscn");
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+ PackedScene _bullet = GD.Load<PackedScene>("res://Bullet.tscn");
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public override void _Input(InputEvent event)
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{
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