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Add macOS shortcuts in instancing.rst

Roy Zwambag 2 years ago
parent
commit
162d29bbe8
1 changed files with 2 additions and 2 deletions
  1. 2 2
      getting_started/step_by_step/instancing.rst

+ 2 - 2
getting_started/step_by_step/instancing.rst

@@ -45,7 +45,7 @@ you to download the ball's sample project we prepared for you:
 :download:`instancing.zip <files/instancing.zip>`.
 :download:`instancing.zip <files/instancing.zip>`.
 
 
 Extract the archive on your computer. To import it, you need the Project Manager.
 Extract the archive on your computer. To import it, you need the Project Manager.
-The Project Manager is accessed by opening Godot, or if you already have Godot opened, click on *Project -> Quit to Project List* (:kbd:`Ctrl + Shift + Q`)
+The Project Manager is accessed by opening Godot, or if you already have Godot opened, click on *Project -> Quit to Project List* (:kbd:`Ctrl + Shift + Q`, :kbd:`Ctrl + Option + Cmd + B` on macOS)
 
 
 In the Project Manager, click the *Import* button to import the project.
 In the Project Manager, click the *Import* button to import the project.
 
 
@@ -88,7 +88,7 @@ Click on it and drag it towards the center of the view.
 
 
 .. image:: img/instancing_ball_moved.png
 .. image:: img/instancing_ball_moved.png
 
 
-Play the game by pressing F5. You should see it fall.
+Play the game by pressing :kbd:`F5` (:kbd:`Cmd + B` on macOS). You should see it fall.
 
 
 Now, we want to create more instances of the Ball node. With the ball still
 Now, we want to create more instances of the Ball node. With the ball still
 selected, press :kbd:`Ctrl-D` (:kbd:`Cmd-D` on macOS) to call the duplicate
 selected, press :kbd:`Ctrl-D` (:kbd:`Cmd-D` on macOS) to call the duplicate