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@@ -35,7 +35,7 @@ a path, we won't see it from the camera preview.
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To find the view's limits, we can use some placeholder meshes. Your viewport
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should still be split into two parts, with the camera preview at the bottom. If
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-that isn't the case, press Ctrl 2 (Cmd 2 on MacOS) to split the view into two.
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+that isn't the case, press :kbd:`Ctrl + 2` (:kbd:`Cmd + 2` on MacOS) to split the view into two.
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Select the *Camera* node and click the *Preview* checkbox in the bottom
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viewport.
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@@ -76,11 +76,11 @@ corner.
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|image9|
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We're going to create copies of the mesh and place them around the game area.
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-Press Ctrl D (Cmd D on MacOS) to duplicate the node. You can also right-click
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+Press :kbd:`Ctrl + D` (:kbd:`Cmd + D` on MacOS) to duplicate the node. You can also right-click
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the node in the *Scene* dock and select *Duplicate*. Move the copy down along
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the blue Z axis until it's right outside the camera's preview.
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-Select both cylinders by pressing the Shift key and clicking on the unselected
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+Select both cylinders by pressing the :kbd:`Shift` key and clicking on the unselected
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one and duplicate them.
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|image10|
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@@ -255,7 +255,7 @@ Here is the complete ``Main.gd`` script so far, for reference.
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add_child(mob)
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mob.initialize(mob_spawn_location.translation, player_position)
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-You can test the scene by pressing F6. You should see the monsters spawn and
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+You can test the scene by pressing :kbd:`F6`. You should see the monsters spawn and
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move in a straight line.
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|image25|
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