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Merge pull request #9171 from Globostofo/master

Patched a minor typo in visual_studio_code.rst

(cherry picked from commit adf3c32ec38bac5ab5352b98423e962e4c5b3fa0)
Matthew 1 year ago
parent
commit
176700ebb0

+ 1 - 1
contributing/development/configuring_an_ide/visual_studio_code.rst

@@ -154,7 +154,7 @@ To run and debug the project you need to create a new configuration in the ``lau
 
 
 The name under ``program`` depends on your build configuration,
 The name under ``program`` depends on your build configuration,
 e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
 e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
-``platform=editor`` and ``dev_build=yes``.
+``target=editor`` and ``dev_build=yes``.
 
 
 If you run into any issues, ask for help in one of
 If you run into any issues, ask for help in one of
 `Godot's community channels <https://godotengine.org/community>`__.
 `Godot's community channels <https://godotengine.org/community>`__.