فهرست منبع

Update tutorials/navigation/navigation_debug_tools.rst

Co-authored-by: A Thousand Ships <[email protected]>
Morgan Wesemann 1 سال پیش
والد
کامیت
1781f7bda0
1فایلهای تغییر یافته به همراه4 افزوده شده و 1 حذف شده
  1. 4 1
      tutorials/navigation/navigation_debug_tools.rst

+ 4 - 1
tutorials/navigation/navigation_debug_tools.rst

@@ -24,7 +24,10 @@ In Godot debug builds the navigation debug can also be toggled through the Navig
     NavigationServer2D.set_debug_enabled(false)
     NavigationServer2D.set_debug_enabled(false)
     NavigationServer3D.set_debug_enabled(true)
     NavigationServer3D.set_debug_enabled(true)
 
 
-Debug visualizations only show for :ref:`NavigationRegion2D<class_NavigationRegion2D>` and :ref:`NavigationRegion3D<class_NavigationRegion3D>`. Navigation regions created via :ref:`NavigationServer2D<class_NavigationServer2D>` or :ref:`NavigationServer3D<class_NavigationServer3D>` APIs do not interact with the navigation debug tools. If using a :ref:`NavigationPolygon<class_NavigationPolygon>` or :ref:`NavigationMesh<class_NavigationMesh>` created at runtime, the navigation mesh must be updated on the respective 2D or 3D Node after mesh data is set or after baking to update the debug visualization. 
+Debug visualizations only show for :ref:`NavigationRegion2D<class_NavigationRegion2D>` and :ref:`NavigationRegion3D<class_NavigationRegion3D>`.
+Navigation regions created via :ref:`NavigationServer2D<class_NavigationServer2D>` or :ref:`NavigationServer3D<class_NavigationServer3D>` APIs do not interact with the navigation debug tools.
+If using a :ref:`NavigationPolygon<class_NavigationPolygon>` or :ref:`NavigationMesh<class_NavigationMesh>` created at runtime,
+the navigation mesh must be updated on the respective 2D or 3D Node after mesh data is set or after baking to update the debug visualization. 
 
 
 Navigation debug settings
 Navigation debug settings
 -------------------------
 -------------------------