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@@ -13,7 +13,7 @@ community-driven 2D and 3D game engine! Behind this mouthful, you will find a
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powerful yet user-friendly tool that you can use to develop any kind of game,
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for any platform and with no usage restriction whatsoever.
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-This page aims at giving a broad presentation of the engine and of the contents
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+This page gives a broad presentation of the engine and of the contents
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of this documentation, so that you know where to start if you are a beginner or
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where to look if you need info on a specific feature.
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@@ -21,12 +21,12 @@ About Godot Engine
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------------------
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A game engine is a complex tool, and it is therefore difficult to present Godot
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-in a few words. Here's however our PR presentation, which you are free to reuse
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+in a few words. Here's a quick synopsis, which you are free to reuse
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if you need a quick writeup about Godot Engine.
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Godot Engine is a feature-packed, cross-platform game engine to create 2D
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and 3D games from a unified interface. It provides a comprehensive set of
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- common tools, so that users can focus on making games without having to
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+ common tools, so users can focus on making games without having to
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reinvent the wheel. Games can be exported in one click to a number of
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platforms, including the major desktop platforms (Linux, macOS, Windows)
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as well as mobile (Android, iOS) and web-based (HTML5) platforms.
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@@ -45,7 +45,7 @@ documentation further, especially the :ref:`Step by step
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About the documentation
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-----------------------
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-This documentation is continuously written, corrected, edited and revamped by
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+This documentation is continuously written, corrected, edited, and revamped by
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members of the Godot Engine community. It is edited via text files in the
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`reStructuredText <http://www.sphinx-doc.org/en/stable/rest.html>`_ markup
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language and then compiled into a static website/offline document using the
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@@ -77,13 +77,13 @@ relatively intuitive:
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engine to make games. It starts with the :ref:`Step by step
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<toc-learn-step_by_step>` tutorial which should be the entry point for all
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new users.
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-- The :ref:`sec-tutorials` section, on the other hand, can be read as needed,
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- in any order. It contains many feature-specific tutorials and documentations.
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+- The :ref:`sec-tutorials` section can be read as needed,
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+ in any order. It contains feature-specific tutorials and documentation.
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- The :ref:`sec-devel` section is intended for advanced users and contributors
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to the engine development, with information on compiling the engine,
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developing C++ modules or editor plugins.
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- The :ref:`sec-community` section gives information related to contributing to
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- the engine development and the life of its community, e.g. how to report bugs,
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+ engine development and the life of its community, e.g. how to report bugs,
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help with the documentation, etc. It also points to various community channels
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like IRC and Discord and contains a list of recommended third-party tutorials
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outside of this documentation.
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