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Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255)

MeSnek 3 years ago
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18a4fe1e05
1 changed files with 1 additions and 1 deletions
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      tutorials/2d/using_tilemaps.rst

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tutorials/2d/using_tilemaps.rst

@@ -304,7 +304,7 @@ This means the texture offset should be ``Vector2(0, -120)``:
 3x3
 3x3
 ~~~
 ~~~
 
 
-In 3x3 mode, each bitmaks contains 9 bits (4 corners, 4 edges, 1 center)
+In 3x3 mode, each bitmask contains 9 bits (4 corners, 4 edges, 1 center)
 
 
 Each bit checks a single adjacent cell. Corner bits only check diagonally
 Each bit checks a single adjacent cell. Corner bits only check diagonally
 adjacent cells. The center bit should be "on" for any tile you wish to use.
 adjacent cells. The center bit should be "on" for any tile you wish to use.