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minor tweaks to clarify things for new users

(cherry picked from commit b674f6b245560b2cac28bd8419a87ab5bb606356)
Tim Berry 8 years ago
parent
commit
18daa8ccb7
2 changed files with 6 additions and 3 deletions
  1. 2 1
      tutorials/step_by_step/scripting.rst
  2. 4 2
      tutorials/step_by_step/simple_2d_game.rst

+ 2 - 1
tutorials/step_by_step/scripting.rst

@@ -86,7 +86,8 @@ It should look like this in the scene tree:
 
 .. image:: /img/scripting_scene_tree.png
 
-And try to make it look like this in the 2D editor, so it makes sense:
+Use the 2D editor to position and resize the button and label so that they
+look like the image below. You can set the text in the Inspector pane.
 
 .. image:: /img/label_button_example.png
 

+ 4 - 2
tutorials/step_by_step/simple_2d_game.rst

@@ -26,8 +26,10 @@ resolution. This can be configured in the Project Settings (see :ref:`doc_scenes
 
 Create a :ref:`class_Node2D` node for the project root. Node2D is the base
 type for the 2D engine. After this, add some sprites (:ref:`class_Sprite`
-node) and set each to the corresponding texture. The final scene layout
-should look similar to this (note: the ball is in the middle!):
+node) for the left and right paddles, the separator and ball. You can set
+a custom name for each node, and set the texture for each sprite in the
+Inspector. The result should look similar to this (note: the ball is in
+the middle!):
 
 .. image:: /img/pong_layout.png