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Co-authored-by: Max Hilbrunner <[email protected]>
Raul Santos 2 سال پیش
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کامیت
1a118aed3a
1فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
  1. 2 2
      tutorials/scripting/c_sharp/c_sharp_variant.rst

+ 2 - 2
tutorials/scripting/c_sharp/c_sharp_variant.rst

@@ -11,7 +11,7 @@ Take advantage of C#'s type safety when possible.
 
 
 Any of ``Variant.As{TYPE}`` methods or the generic ``Variant.As<T>`` method can be used to convert
 Any of ``Variant.As{TYPE}`` methods or the generic ``Variant.As<T>`` method can be used to convert
 a ``Godot.Variant`` to a C# type. Since the ``Godot.Variant`` type contains implicit conversions
 a ``Godot.Variant`` to a C# type. Since the ``Godot.Variant`` type contains implicit conversions
-defined for all the supported types calling these methods directly is usually not necessary.
+defined for all the supported types, calling these methods directly is usually not necessary.
 
 
 Use ``CreateFrom`` method overloads or the generic ``Variant.From<T>`` method to convert a C# type
 Use ``CreateFrom`` method overloads or the generic ``Variant.From<T>`` method to convert a C# type
 to a ``Godot.Variant``.
 to a ``Godot.Variant``.
@@ -80,7 +80,7 @@ Variant.Type             C# Type
     Godot uses 64-bit integers and floats in Variant. Smaller integer and float types
     Godot uses 64-bit integers and floats in Variant. Smaller integer and float types
     such as ``int``, ``short`` and ``float`` are supported since they can fit in the
     such as ``int``, ``short`` and ``float`` are supported since they can fit in the
     bigger type. Be aware that an implicit conversion is performed so using the wrong
     bigger type. Be aware that an implicit conversion is performed so using the wrong
-    type will result in potential precission loss.
+    type will result in potential precision loss.
 
 
 .. warning::
 .. warning::