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Merge pull request #8935 from skyace65/DebugGodot3

Remove Godot 3 reference from profiler page

(cherry picked from commit 72a61e83f556a8f1747235404edc991881a8df3c)
A Thousand Ships 1 年之前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      tutorials/scripting/debug/the_profiler.rst

+ 2 - 2
tutorials/scripting/debug/the_profiler.rst

@@ -59,8 +59,8 @@ The main measurements are frame time, physics frame, idle time, and physics time
 - **Physics time** is the time Godot took to update physics tasks, like
 - **Physics time** is the time Godot took to update physics tasks, like
   `_physics_process` and built-in nodes set to **Physics** update.
   `_physics_process` and built-in nodes set to **Physics** update.
 
 
-.. note:: In Godot 3, **Frame Time** includes rendering time. Say you find a
-          mysterious spike of lag in your game, but your physics and scripts are
+.. note:: **Frame Time** includes rendering time. Say you find a mysterious
+          spike of lag in your game, but your physics and scripts are
           all running fast. The delay could be due to the appearance of
           all running fast. The delay could be due to the appearance of
           particles or visual effects!
           particles or visual effects!