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@@ -59,8 +59,8 @@ The main measurements are frame time, physics frame, idle time, and physics time
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- **Physics time** is the time Godot took to update physics tasks, like
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- **Physics time** is the time Godot took to update physics tasks, like
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`_physics_process` and built-in nodes set to **Physics** update.
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`_physics_process` and built-in nodes set to **Physics** update.
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-.. note:: In Godot 3, **Frame Time** includes rendering time. Say you find a
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- mysterious spike of lag in your game, but your physics and scripts are
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+.. note:: **Frame Time** includes rendering time. Say you find a mysterious
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+ spike of lag in your game, but your physics and scripts are
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all running fast. The delay could be due to the appearance of
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all running fast. The delay could be due to the appearance of
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particles or visual effects!
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particles or visual effects!
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