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Merge pull request #6619 from Acrosicious/patch-1

Fix spelling error in a Navigation tutorial
Yuri Sizov 2 years ago
parent
commit
1aa2809284
1 changed files with 3 additions and 3 deletions
  1. 3 3
      tutorials/navigation/navigation_using_navigationservers.rst

+ 3 - 3
tutorials/navigation/navigation_using_navigationservers.rst

@@ -100,7 +100,7 @@ as well and both 2D and 3D avoidance agents can exist on the same map.
 Waiting for synchronisation
 Waiting for synchronisation
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
-At the start of the game, a new scene or procedual navigation changes any path query to a NavigationServer will return empty or wrong.
+At the start of the game, a new scene or procedural navigation changes any path query to a NavigationServer will return empty or wrong.
 
 
 The navigation map is still empty or not updated at this point.
 The navigation map is still empty or not updated at this point.
 All nodes from the SceneTree need to first upload their navigation related data to the NavigationServer.
 All nodes from the SceneTree need to first upload their navigation related data to the NavigationServer.
@@ -108,7 +108,7 @@ Each added or changed map, region or agent need to be registered with the Naviga
 Afterward the NavigationServer requires a ``physics_frame`` for synchronisation to update the maps, regions and agents.
 Afterward the NavigationServer requires a ``physics_frame`` for synchronisation to update the maps, regions and agents.
 
 
 One workaround is to make a deferred call to a custom setup function (so all nodes are ready).
 One workaround is to make a deferred call to a custom setup function (so all nodes are ready).
-The setup function makes all the navigation changes, e.g. adding procedual stuff.
+The setup function makes all the navigation changes, e.g. adding procedural stuff.
 Afterwards the function waits for the next physics_frame before continuing with path queries.
 Afterwards the function waits for the next physics_frame before continuing with path queries.
 
 
 .. tabs::
 .. tabs::
@@ -133,7 +133,7 @@ Afterwards the function waits for the next physics_frame before continuing with
         NavigationServer3D.region_set_transform(region, Transform())
         NavigationServer3D.region_set_transform(region, Transform())
         NavigationServer3D.region_set_map(region, map)
         NavigationServer3D.region_set_map(region, map)
         
         
-        # create a procedual navigation mesh for the region
+        # create a procedural navigation mesh for the region
         var new_navigation_mesh : NavigationMesh = NavigationMesh.new()
         var new_navigation_mesh : NavigationMesh = NavigationMesh.new()
         var vertices : PackedVector3Array = PoolVector3Array([
         var vertices : PackedVector3Array = PoolVector3Array([
             Vector3(0,0,0),
             Vector3(0,0,0),