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@@ -44,13 +44,13 @@ This example will show you how to create a WebSocket connection to a remote serv
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func _ready():
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# Connect base signals to get notified of connection open, close, and errors.
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- _client.connect("connection_closed", self, "_closed")
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- _client.connect("connection_error", self, "_closed")
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- _client.connect("connection_established", self, "_connected")
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+ _client.connection_closed.connect(_closed)
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+ _client.connection_error.connect(_closed)
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+ _client.connection_established.connect(_connected)
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# This signal is emitted when not using the Multiplayer API every time
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# a full packet is received.
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# Alternatively, you could check get_peer(1).get_available_packets() in a loop.
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- _client.connect("data_received", self, "_on_data")
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+ _client.data_received.connect(_on_data)
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# Initiate connection to the given URL.
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var err = _client.connect_to_url(websocket_url)
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@@ -107,14 +107,14 @@ This example will show you how to create a WebSocket server that listens for rem
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func _ready():
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# Connect base signals to get notified of new client connections,
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# disconnections, and disconnect requests.
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- _server.connect("client_connected", self, "_connected")
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- _server.connect("client_disconnected", self, "_disconnected")
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- _server.connect("client_close_request", self, "_close_request")
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+ _server.client_connected.connect(_connected)
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+ _server.client_disconnected.connect(_disconnected)
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+ _server.client_close_request.connect(_close_request)
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# This signal is emitted when not using the Multiplayer API every time a
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# full packet is received.
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# Alternatively, you could check get_peer(PEER_ID).get_available_packets()
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# in a loop for each connected peer.
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- _server.connect("data_received", self, "_on_data")
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+ _server.data_received.connect(_on_data)
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# Start listening on the given port.
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var err = _server.listen(PORT)
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if err != OK:
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