Browse Source

Document physics interpolation not being supported in 2D particles yet

Hugo Locurcio 11 months ago
parent
commit
1cb5f0a0b6
1 changed files with 6 additions and 0 deletions
  1. 6 0
      tutorials/2d/particle_systems_2d.rst

+ 6 - 0
tutorials/2d/particle_systems_2d.rst

@@ -199,6 +199,12 @@ This setting can be used to set the particle system to render at a fixed
 FPS. For instance, changing the value to ``2`` will make the particles render
 FPS. For instance, changing the value to ``2`` will make the particles render
 at 2 frames per second. Note this does not slow down the particle system itself.
 at 2 frames per second. Note this does not slow down the particle system itself.
 
 
+.. note::
+
+    Godot 4.3 does not currently support physics interpolation for 2D particles.
+    As a workaround, disable physics interpolation for the particles node by setting
+    **Node > Physics Interpolation > Mode** at the bottom of the inspector.
+
 Fract Delta
 Fract Delta
 ~~~~~~~~~~~
 ~~~~~~~~~~~