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@@ -285,12 +285,20 @@ mobs to remove themselves. We can do this with the "group" feature.
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In the ``Mob`` scene, select the root node and click the "Node" tab next to the
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Inspector (the same place where you find the node's signals). Next to "Signals",
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-click "Groups" and you can type a new group name and click "Add".
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+click "Groups" to open the group overview
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+and the "+" button to open the "Create New Group" dialog.
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.. image:: img/group_tab.webp
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-Now all mobs will be in the "mobs" group. We can then add the following line to
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-the ``new_game()`` function in ``Main``:
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+Name the group ``mobs`` and click "ok" to add a new scene group.
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+
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+.. image:: img/add_group_dialog.webp
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+
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+Now all mobs will be in the "mobs" group.
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+
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+.. image:: img/scene_group_mobs.webp
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+
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+We can then add the following line to the ``new_game()`` function in ``Main``:
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.. tabs::
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.. code-tab:: gdscript GDScript
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