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@@ -19,8 +19,8 @@ Design language
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But the real strong point of instancing scenes is that it works as an
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excellent design language. This is pretty much what makes Godot special
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-and different to any other engine out there. All the engine was designed
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-from the ground around this concept.
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+and different to any other engine out there. The entire engine was designed
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+from the ground up around this concept.
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When making games with Godot, the recommended approach is to leave aside
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other design patterns such as MVC or Entity-Relationship diagrams and
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@@ -69,7 +69,7 @@ etc all working with the editor interface.
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Information overload!
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---------------------
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-Do not worry to much, the important part of this tutorial is to create
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+Do not worry too much, the important part of this tutorial is to create
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awareness on how scenes and instancing are used in real life. The best
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way to understand all this is to make some games.
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