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@@ -340,6 +340,68 @@ shared module as target in the scons command:
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user@host:~/godot$ scons summator_shared=yes bin/summator.x11.tools.64.so
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+Writing custom documentation
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+----------------------------
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+
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+Writing documentation may seem like a boring task, but it is highly recommended
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+to document your newly created module in order to make it easier for users to
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+benefit from it. Not to mention that the code you've written one year ago may
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+become indistinguishable from the code that was written by someone else, so be
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+kind to your future self!
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+
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+There are several steps in order to setup custom docs for the module:
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+
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+1. Make a new directory in the root of the module. The directory name can be
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+ anything, but we'll be using the ``doc_classes`` name throughout this section.
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+
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+2. Append the following code snippet to ``config.py``:
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+
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+ .. code:: python
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+
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+ def get_doc_classes():
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+ return [
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+ "ClassName",
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+ ]
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+
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+ def get_doc_path():
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+ return "doc_classes"
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+
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+The ``get_doc_classes()`` method is necessary for the build system to
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+know which documentation classes of the module must be merged, since the module
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+may contain several classes. Replace ``ClassName`` with the name of the class
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+you want to write documentation for. If you need docs for more than one class,
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+append those as well.
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+
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+The ``get_doc_path()`` method is used by the build system to determine
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+the location of the docs. In our case, they will be located in the ``doc_classes``
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+directory.
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+
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+3. Run command:
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+
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+ ::
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+
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+ godot --doctool <path>
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+
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+This will dump the engine API reference to the given ``<path>`` in XML format.
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+Notice that you'll need to configure your ``PATH`` to locate Godot's executable,
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+and make sure that you have write access rights. If not, you might encounter an
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+error similar to the following:
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+
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+.. code-block:: console
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+
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+ ERROR: Can't write doc file: docs/doc/classes/@GDScript.xml
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+ At: editor/doc/doc_data.cpp:956
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+
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+4. Get generated doc file from ``godot/doc/classes/ClassName.xml``
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+
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+5. Copy this file to ``doc_classes``, optionally edit it, then compile the engine.
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+
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+The build system will fetch the documentation files from the ``doc_classes`` directory
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+and merge them with the base types. Once the compilation process is finished,
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+the docs will become accessible within the engine's built-in documentation system.
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+
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+In order to keep documentation up-to-date, all you'll have to do is simply modify
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+one of the ``ClassName.xml`` files and recompile the engine from now on.
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Summing up
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----------
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