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@@ -216,7 +216,7 @@ Built-in variables
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Depending on the shader type, several built-in variables are available,
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listed as follows:
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-Material - VertexShader
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+Material (3D) - VertexShader
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~~~~~~~~~~~~~~~~~~~~~~~
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+------------------------------------+-------------------------------------------+
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@@ -265,7 +265,7 @@ Material - VertexShader
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| const float *TIME* | Time (in seconds) |
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+------------------------------------+-------------------------------------------+
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-Material - FragmentShader
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+Material (3D) - FragmentShader
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~~~~~~~~~~~~~~~~~~~~~~~~~
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+----------------------------------+----------------------------------------------------------------------------------+
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@@ -316,7 +316,7 @@ Material - FragmentShader
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| out mat4 *INV\_CAMERA\_MATRIX* | Inverse camera matrix, can be used to obtain world coords (see example below). |
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+----------------------------------+----------------------------------------------------------------------------------+
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-Material - LightShader
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+Material (3D) - LightShader
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~~~~~~~~~~~~~~~~~~~~~~
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+--------------------------------+-------------------------------+
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