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Merge pull request #6517 from denicolas/patch-4

Jumping and squashing monsters - Typos
Max Hilbrunner 2 years ago
parent
commit
1ecd9bc1fa
1 changed files with 2 additions and 2 deletions
  1. 2 2
      getting_started/first_3d_game/06.jump_and_squash.rst

+ 2 - 2
getting_started/first_3d_game/06.jump_and_squash.rst

@@ -164,11 +164,11 @@ floating over it like the monsters.
 
 
 If the character is on the floor and the player presses "jump", we instantly
 If the character is on the floor and the player presses "jump", we instantly
 give them a lot of vertical speed. In games, you really want controls to be
 give them a lot of vertical speed. In games, you really want controls to be
-responsive and giving instant speed boosts like these, while unrealistic, feel
+responsive and giving instant speed boosts like these, while unrealistic, feels
 great.
 great.
 
 
 Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis
 Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis
-is positive downward.
+is positive downwards.
 
 
 Squashing monsters
 Squashing monsters
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