|
@@ -85,6 +85,23 @@ the system console. Godot cannot override this system-specific behavior.
|
|
|
To solve this, select the system console window and press Enter to leave
|
|
|
selection mode.
|
|
|
|
|
|
+The Godot editor's macOS dock icon gets duplicated every time it is manually moved
|
|
|
+----------------------------------------------------------------------------------
|
|
|
+
|
|
|
+If you open the Godot editor and manually change the position of the dock icon,
|
|
|
+then restart the editor, you will get a duplicate dock icon all the way to the
|
|
|
+right of the dock.
|
|
|
+
|
|
|
+This is due to a design limitation of the macOS dock. The only known way to
|
|
|
+resolve this would be to merge the project manager and editor into a single
|
|
|
+process, which means the project manager would no longer spawn a separate
|
|
|
+process when starting the editor. While using a single process instance would
|
|
|
+bring several benefits, it isn't planned to be done in the near future due to
|
|
|
+the complexity of the task.
|
|
|
+
|
|
|
+To avoid this issue, keep the Godot editor's dock icon at its default location
|
|
|
+as created by macOS.
|
|
|
+
|
|
|
Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window
|
|
|
-------------------------------------------------------------------------------------------------
|
|
|
|