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Update audio bus images for Godot 4.3

skyace65 8 months ago
parent
commit
1eed7755c0

+ 4 - 4
tutorials/audio/audio_buses.rst

@@ -51,7 +51,7 @@ Audio buses
 
 
 Audio buses can be found in the bottom panel of the Godot editor:
 Audio buses can be found in the bottom panel of the Godot editor:
 
 
-.. image:: img/audio_buses1.png
+.. image:: img/audio_buses1.webp
 
 
 An *audio bus* (also called an *audio channel*) can be considered a place that
 An *audio bus* (also called an *audio channel*) can be considered a place that
 audio is channeled through on the way to playback through a device's speakers.
 audio is channeled through on the way to playback through a device's speakers.
@@ -67,7 +67,7 @@ the left. The destination bus can be specified for each of the non-master audio
 buses. Routing always passes audio from buses on the right to buses further
 buses. Routing always passes audio from buses on the right to buses further
 to the left. This avoids infinite routing loops.
 to the left. This avoids infinite routing loops.
 
 
-.. image:: img/audio_buses2.png
+.. image:: img/audio_buses2.webp
 
 
 In the above image, the output of *Bus 2* has been routed to the *Master* bus.
 In the above image, the output of *Bus 2* has been routed to the *Master* bus.
 
 
@@ -77,7 +77,7 @@ Playback of audio through a bus
 To test passing audio to a bus, create an AudioStreamPlayer node, load an
 To test passing audio to a bus, create an AudioStreamPlayer node, load an
 AudioStream and select a target bus for playback:
 AudioStream and select a target bus for playback:
 
 
-.. image:: img/audio_buses3.png
+.. image:: img/audio_buses3.webp
 
 
 Finally, toggle the **Playing** property to **On** and sound will flow.
 Finally, toggle the **Playing** property to **On** and sound will flow.
 
 
@@ -112,7 +112,7 @@ There is no need to disable buses manually when not in use. Godot detects
 that the bus has been silent for a few seconds and disables it (including
 that the bus has been silent for a few seconds and disables it (including
 all effects).
 all effects).
 
 
-.. figure:: img/audio_buses5.png
+.. figure:: img/audio_buses5.webp
 
 
    Disabled buses have a blue VU meter instead of a red-green one.
    Disabled buses have a blue VU meter instead of a red-green one.
 
 

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tutorials/audio/img/audio_buses1.png


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tutorials/audio/img/audio_buses1.webp


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tutorials/audio/img/audio_buses2.png


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tutorials/audio/img/audio_buses2.webp


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tutorials/audio/img/audio_buses3.png


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tutorials/audio/img/audio_buses3.webp


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tutorials/audio/img/audio_buses5.png


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tutorials/audio/img/audio_buses5.webp