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+.. _doc_docs_changelog:
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+Documentation changelog
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+=======================
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+
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+The documentation is continually being improved. The release of version 3.1
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+includes many new tutorials, many fixes and updates for old tutorials, and many updates
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+to the class reference. Below is a list of new tutorials added since version 3.0.
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+
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+.. note:: This document only contains new tutorials so not all changes are reflected,
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+ many tutorials have been substantially updated but are not reflected in this document.
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+
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+New tutorials since version 3.0
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+-------------------------------
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+
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+Step-by-step
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+^^^^^^^^^^^^
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+
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+- :ref:`Signals <doc_signals>`
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+- :ref:`Exporting <doc_exporting>`
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+
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+Project workflow
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+^^^^^^^^^^^^^^^^
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+Best Practices:
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+ - :ref:`Introduction <doc_introduction_best_practices>`
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+ - :ref:`What are Godot classes <doc_what_are_godot_classes>`
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+ - :ref:`Scene organization <doc_scene_organization>`
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+ - :ref:`Scenes versus scripts <doc_scenes_versus_scripts>`
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+ - :ref:`Autoloads versus internal nodes <doc_autoloads_versus_internal_nodes>`
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+ - :ref:`Node alternatives <doc_node_alternatives>`
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+ - :ref:`Godot interfaces <doc_godot_interfaces>`
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+ - :ref:`Godot notifications <doc_godot_notifications>`
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+ - :ref:`Data preferences <doc_data_preferences>`
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+ - :ref:`Logic preferences <doc_logic_preferences>`
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+
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+Scripting
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+^^^^^^^^^
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+
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+- :ref:`Typed GDscript <doc_gdscript_static_typing>`
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+
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+2D
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+^^
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+
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+- :ref:`2D lights and shadows <doc_2d_lights_and_shadows>`
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+- :ref:`2D meshes <doc_2d_meshes>`
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+
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+3D
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+^^
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+
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+- :ref:`CSG <doc_csg_tools>`
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+- :ref:`Animating thousands of fish with MultiMesh <doc_animating_thousands_of_fish>`
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+- :ref:`Controlling thousands of fish with Particles <doc_controlling_thousands_of_fish>`
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+
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+Physics
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+^^^^^^^
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+
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+- :ref:`Ragdoll system <doc_ragdoll_system>`
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+- :ref:`Softbody <doc_soft_body>`
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+
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+Animation
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+^^^^^^^^^
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+
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+- :ref:`2D skeletons <doc_2d_skeletons>`
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+- :ref:`AnimationTree <doc_animation_tree>`
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+
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+Viewports
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+^^^^^^^^^
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+
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+- :ref:`Using a Viewport as a texture <doc_viewport_as_texture>`
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+- :ref:`Custom post-processing <doc_custom_postprocessing>`
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+
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+Shading
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+^^^^^^^
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+
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+- :ref:`Intro to shaders: 2D and 3D water (7 video tutorials) <doc_intro_to_shaders_water_workshop>`
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+- :ref:`Migrating to Godot’s shading language <doc_migrating_to_godot_shader_language>`
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+- :ref:`Vertex displacement with shaders <doc_vertex_displacement_with_shaders>`
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+- :ref:`Advanced post-processing <doc_advanced_postprocessing>`
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+
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+Shading Reference:
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+ - :ref:`Shaders <doc_shaders>`
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+ - :ref:`Shading language <doc_shading_language>`
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+ - :ref:`Spatial shaders <doc_spatial_shader>`
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+ - :ref:`CanvasItem shaders <doc_canvas_item_shader>`
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+ - :ref:`Particles shaders <doc_particle_shader>`
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+
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+VR
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+^^
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+
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+- :ref:`VR starter tutorial <doc_vr_starter_tutorial>`
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+
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+Platform-specific
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+^^^^^^^^^^^^^^^^^
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+
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+- :ref:`Customizing the Web export HTML page <doc_customizing_html5_shell>`
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+
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+Multi-threading
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+^^^^^^^^^^^^^^^
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+
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+- :ref:`Thread safe APIs <doc_thread_safe_apis>`
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+
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+Miscellaneous
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+^^^^^^^^^^^^^
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+
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+- :ref:`Fixing jitter and stutter <doc_jitter_stutter>`
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+- :ref:`Running code in the editor <doc_running_code_in_the_editor>`
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+- :ref:`Change scenes manually <doc_change_scenes_manually>`
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+- :ref:`Differences between GLES2 and GLES3 <doc_gles2_gles3_differences>`
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+
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+Compiling
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+^^^^^^^^^
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+
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+- :ref:`Optimizing a build for size <doc_optimizing_for_size>`
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+- :ref:`Compiling with script encryption key <doc_compiling_with_script_encryption_key>`
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+
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+Engine development
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+^^^^^^^^^^^^^^^^^^
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+
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+- :ref:`Binding to external libraries <doc_binding_to_external_libraries>`
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+
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+Creating content
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+^^^^^^^^^^^^^^^^
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+
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+- :ref:`Making trees <doc_making_trees>`
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+
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+Plugins
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+^^^^^^^
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+
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+- :ref:`Making main screen plugins <doc_making_main_screen_plugins>`
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+- :ref:`Spatial gizmo plugins <doc_spatial_gizmo_plugins>`
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