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@@ -163,7 +163,7 @@ These are:
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Additional info:
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* UV2 = The second UV channel for detail textures and baked lightmap textures.
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- * Array index = An array of numbers that number each element of the arrays above; i.e. they number the vertecies and normals.
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+ * Array index = An array of numbers that number each element of the arrays above; i.e. they number the vertices and normals.
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In some cases, this might lead to loss of precision so disabling this option
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may be needed. For instance, if a mesh is very big or there are multiple meshes
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@@ -208,33 +208,33 @@ each animation in a separate file.
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Import of animations is enabled by default.
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-Animation : FPS
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+FPS
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~~~~~~~~~~~~~~~
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Most 3D export formats store animation timeline in seconds instead of frames. To ensure
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animations are imported as faithfully as possible, please specify the frames per second
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used to edit them. Failing to do this may result in minimal jitter.
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-Animation : Filter Script
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+Filter Script
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~~~~~~~~~~~~~~~~~~~~~~~~~
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It is possible to specify a filter script in a special syntax to decide which tracks from which
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animations should be kept. (@TODO this needs documentation)
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-Animation : Storage
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+Storage
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~~~~~~~~~~~~~~~~~~~
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By default, animations are saved as built-in. It is possible to save them to a file instead. This
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allows adding custom tracks to the animations and keeping them after a reimport.
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-Animation : Optimizer
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+Optimizer
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~~~~~~~~~~~~~~~~~~~~~
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When animations are imported, an optimizer is run which reduces the size of the animation considerably.
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In general, this should always be turned on unless you suspect that an animation might be broken due to it being enabled.
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-Animation : Clips
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+Clips
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~~~~~~~~~~~~~~~~~~~~~
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It is possible to specify multiple animations from a single timeline as clips. Just specify from which frame to which frame each
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@@ -252,6 +252,7 @@ following dialog will appear:
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.. image:: img/scene_import4.png
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In inherited scenes, the only limitations for modifications are:
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+
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* Nodes can't be removed (but can be added anywhere).
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* Sub-Resources can't be edited (save them externally as described above for this)
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@@ -261,6 +262,7 @@ Import Hints
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------------
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Many times, when editing a scene, there are common tasks that need to be done after exporting:
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+
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* Adding collision detection to objects:
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* Setting objects as navigation meshes
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* Deleting nodes that are not used in the game engine (like specific lights used for modelling)
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@@ -314,6 +316,6 @@ removed.
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Rigid Body (-rigid)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-Creates a rigid body from this mesh
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+Creates a rigid body from this mesh.
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