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Update CSG note with info on reliability

(cherry picked from commit 57f04ea856afb993d2e7e6d03a75339bb40a4632)
skyace65 1 年之前
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共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 3 1
      tutorials/3d/csg_tools.rst

+ 3 - 1
tutorials/3d/csg_tools.rst

@@ -15,7 +15,9 @@ Interior environments can be created by using inverted primitives.
 
 .. note:: The CSG nodes in Godot are mainly intended for prototyping. There is
           no built-in support for UV mapping or editing 3D polygons (though
-          extruded 2D polygons can be used with the CSGPolygon3D node).
+          extruded 2D polygons can be used with the CSGPolygon3D node). In
+          addition CSG can't reliably create meshes made up of multiple nodes
+          without holes.
 
           If you're looking for an easy to use level design tool for a project,
           you may want to use `Qodot <https://github.com/QodotPlugin/Qodot>`__