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Merge pull request #10651 from raziel444/patch-2

Add note on pressing F6 for current scene vs. F5 for default scene
Matthew 6 months ago
parent
commit
211ec555f8
1 changed files with 2 additions and 1 deletions
  1. 2 1
      getting_started/step_by_step/signals.rst

+ 2 - 1
getting_started/step_by_step/signals.rst

@@ -252,7 +252,8 @@ Your complete ``sprite_2d.gd`` code should look like the following.
         }
     }
 
-Run the scene now and click the button to see the sprite start and stop.
+Run the current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
+and click the button to see the sprite start and stop.
 
 Connecting a signal via code
 ----------------------------