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@@ -30,8 +30,7 @@ Godot provides the following primitive collision shape types:
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- :ref:`class_BoxShape`
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- :ref:`class_SphereShape`
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- :ref:`class_CapsuleShape`
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-- :ref:`class_CylinderShape`. It is only available when using the Bullet physics
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- engine.
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+- :ref:`class_CylinderShape`
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You can represent the collision of most smaller objects using one or more
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primitive shapes. However, for more complex objects, such as a large ship or a
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