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Update mentions of cylinder shape support for Godot 3.4 (#5697)

Ricardo Buring 3 năm trước cách đây
mục cha
commit
22309d6791
2 tập tin đã thay đổi với 2 bổ sung3 xóa
  1. 1 1
      about/list_of_features.rst
  2. 1 2
      tutorials/physics/collision_shapes_3d.rst

+ 1 - 1
about/list_of_features.rst

@@ -299,7 +299,7 @@ improve quality. This can be helpful when using Godot for offline rendering.
 
 **Collision detection:**
 
-- Built-in shapes: cuboid, sphere, capsule, cylinder (only with Bullet physics).
+- Built-in shapes: cuboid, sphere, capsule, cylinder.
 - Generate triangle collision shapes for any mesh from the editor.
 - Generate one or several convex collision shapes for any mesh from the editor.
 

+ 1 - 2
tutorials/physics/collision_shapes_3d.rst

@@ -30,8 +30,7 @@ Godot provides the following primitive collision shape types:
 - :ref:`class_BoxShape`
 - :ref:`class_SphereShape`
 - :ref:`class_CapsuleShape`
-- :ref:`class_CylinderShape`. It is only available when using the Bullet physics
-  engine.
+- :ref:`class_CylinderShape`
 
 You can represent the collision of most smaller objects using one or more
 primitive shapes. However, for more complex objects, such as a large ship or a