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Update nodes_and_scenes.rst (#7809)

* Update nodes_and_scenes.rst

* Update getting_started/step_by_step/nodes_and_scenes.rst

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Co-authored-by: Max Hilbrunner <[email protected]>
VictorDev200 1 ano atrás
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1 arquivos alterados com 1 adições e 1 exclusões
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      getting_started/step_by_step/nodes_and_scenes.rst

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getting_started/step_by_step/nodes_and_scenes.rst

@@ -31,7 +31,7 @@ The last characteristic is important. **Together, nodes form a tree**, which is
 feature to organize projects. Since different nodes have different functions,
 feature to organize projects. Since different nodes have different functions,
 combining them produces more complex behavior. As we saw before, you can build a
 combining them produces more complex behavior. As we saw before, you can build a
 playable character the camera follows using a :ref:`CharacterBody2D <class_CharacterBody2D>`
 playable character the camera follows using a :ref:`CharacterBody2D <class_CharacterBody2D>`
-node named "Character", a :ref:`Sprite2D <class_Sprite2D>` node,
+node, a :ref:`Sprite2D <class_Sprite2D>` node,
 a :ref:`Camera2D <class_Camera2D>` node, and a :ref:`CollisionShape2D <class_CollisionShape2D>` node.
 a :ref:`Camera2D <class_Camera2D>` node, and a :ref:`CollisionShape2D <class_CollisionShape2D>` node.
 
 
 .. image:: img/nodes_and_scenes_character_nodes.webp
 .. image:: img/nodes_and_scenes_character_nodes.webp