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@@ -333,9 +333,9 @@ signals emitted by this node:
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area_enter_shape(area_id:int,area:Area2D,area_shape_index:int,self_shape_index:idx)
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area_enter_shape(area_id:int,area:Area2D,area_shape_index:int,self_shape_index:idx)
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area_exit_shape(area_id:int,area:Area2D,area_shape_index:int,self_shape_index:idx)
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area_exit_shape(area_id:int,area:Area2D,area_shape_index:int,self_shape_index:idx)
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-Areas also by default receive mouse/touchscreen input, providing a
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+By default, areas also receive mouse/touchscreen input, providing a
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lower-level way than controls to implement this kind of input in a game.
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lower-level way than controls to implement this kind of input in a game.
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-Bodies support this by it's disabled by default.
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+Bodies support this but it's disabled by default.
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In case of overlap, who receives collision information?
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In case of overlap, who receives collision information?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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