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@@ -129,9 +129,8 @@ As C# support is quite new to Godot, there are some growing pains and things tha
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Below is a list of the most important issues you should be aware of when diving into C# in Godot, but if in doubt also take a look over the official `issue tracker for Mono issues <https://github.com/godotengine/godot/labels/topic%3Amono>`_.
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- As explained above, the C# project isn't always kept in sync automatically when things are deleted, renamed or moved in Godot (`#12917 <https://github.com/godotengine/godot/issues/12917>`_)
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-- Debug output like stack traces, file path and line numbers is missing on Windows (`#14589 <https://github.com/godotengine/godot/issues/14589>`_)
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- Writing editor plugins and tool scripts in C# is not yet supported
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-- Exporting a project may not yet work
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+- Exporting a project may not yet work (`#15615 <https://github.com/godotengine/godot/issues/15615>`_)
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Performance of C# in Godot
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