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  1. 1 1
      tutorials/plugins/running_code_in_the_editor.rst

+ 1 - 1
tutorials/plugins/running_code_in_the_editor.rst

@@ -381,7 +381,7 @@ You then want to connect the signal when a new resource is set:
         GD.Print("My resource just changed!");
         GD.Print("My resource just changed!");
     }
     }
 
 
-Lastly, you should to disconnect the signal as the old resource being used and changed somewhere else
+Lastly, remember to disconnect the signal as the old resource being used and changed somewhere else
 would cause unneeded updates.
 would cause unneeded updates.
 
 
 .. tabs::
 .. tabs::