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@@ -80,8 +80,11 @@ Editor
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**Two renderers available:**
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- OpenGL ES 3.0 renderer (uses OpenGL 3.3 on desktop platforms).
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+
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- High-end visuals. Recommended on desktop platforms.
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+
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- OpenGL ES 2.0 renderer (uses OpenGL 2.1 on desktop platforms).
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+
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- Recommended on mobile and Web platforms.
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**Features:**
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@@ -102,7 +105,7 @@ Editor
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- Font rendering using bitmaps (BitmapFont) or rasterization using FreeType (DynamicFont).
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- Bitmap fonts can be exported using tools like BMFont.
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- - DynamicFont supports monochrome fonts as well as colored fonts.
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+ - DynamicFont supports monochrome fonts as well as colored fonts (e.g. for emoji).
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Supported formats are TTF and OTF.
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- DynamicFont supports optional font outlines with adjustable width and color.
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- Support for font oversampling to keep fonts sharp at higher resolutions.
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@@ -144,9 +147,12 @@ Editor
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**Two renderers available:**
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- OpenGL ES 3.0 renderer (uses OpenGL 3.3 on desktop platforms).
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+
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- High-end visuals. Recommended on desktop platforms.
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- HDR rendering with sRGB.
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+
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- OpenGL ES 2.0 renderer (uses OpenGL 2.1 on desktop platforms).
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+
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- Recommended on mobile and Web platforms.
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- LDR rendering for greater compatibility.
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- Not all features are available. Features available only when using
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@@ -186,6 +192,11 @@ Editor
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- Baked lightmaps (fast, but can't be updated at run-time).
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+ - Supports baking indirect light only or baking both direct and indirect lighting.
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+ The bake mode can be adjusted on a per-light basis to allow for hybrid light
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+ baking setups.
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+ - Supports lighting dynamic objects using an automatic octree-based system.
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+ No manual probe placement is required.
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- Lightmaps are baked on the CPU.
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- *GLES3:* GI probes (slower, semi-real-time). Supports reflections.
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@@ -196,7 +207,7 @@ Editor
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- Fast baked reflections or slow real-time reflections using ReflectionProbe.
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Parallax correction can optionally be enabled.
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- *GLES3:* Screen-space reflections.
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-- Reflection techniques can be mixed together for greater accuracy.
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+- Reflection techniques can be mixed together for greater accuracy or scalability.
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**Sky:**
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@@ -412,7 +423,9 @@ Navigation
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- A* algorithm in 2D and 3D.
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- Navigation meshes.
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+
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- Support for dynamic obstacle avoidance planned in Godot 4.0.
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+
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- Generate navigation meshes from the editor.
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Networking
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@@ -535,8 +548,8 @@ Animation
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- Support for playing sounds in animation tracks.
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- Support for Bézier curves in animation.
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-Formats
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-^^^^^^^
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+File formats
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+^^^^^^^^^^^^
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- Scenes and resources can be saved in :ref:`text-based <doc_tscn_file_format>` or binary formats.
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