Make PerlinNoise3D accept scalars directly
@@ -50,6 +50,10 @@ all you need to initialize your plugin.
return "Classic Perlin-Noise-3D function (by Curly-Brace)"
+ func _init():
+ set_input_port_default_value(2, 0.0)
+
func _get_return_icon_type():
return VisualShaderNode.PORT_TYPE_SCALAR