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Remove usages of "LTS"

tetrapod00 9 months ago
parent
commit
26f7d81d00
2 changed files with 7 additions and 9 deletions
  1. 3 4
      about/list_of_features.rst
  2. 4 5
      about/release_policy.rst

+ 3 - 4
about/list_of_features.rst

@@ -10,8 +10,8 @@ This page aims to list **all** features currently supported by Godot.
 .. note::
 .. note::
 
 
     This page lists features supported by the current stable version of
     This page lists features supported by the current stable version of
-    Godot. Some of these features may not be available in the
-    `LTS release series (3.x) <https://docs.godotengine.org/en/3.5/about/list_of_features.html>`__.
+    Godot. Some of these features are not available in the
+    `3.x release series <https://docs.godotengine.org/en/3.6/about/list_of_features.html>`__.
 
 
 Platforms
 Platforms
 ---------
 ---------
@@ -30,8 +30,7 @@ Platforms
      on an old enough base distribution.
      on an old enough base distribution.
    - Official binaries are compiled using the
    - Official binaries are compiled using the
      `Godot Engine buildroot <https://github.com/godotengine/buildroot>`__,
      `Godot Engine buildroot <https://github.com/godotengine/buildroot>`__,
-     allowing for binaries that work across common Linux distributions
-     (including LTS variants).
+     allowing for binaries that work across common Linux distributions.
 
 
 - Android (editor support is experimental).
 - Android (editor support is experimental).
 - :ref:`Web browsers <doc_using_the_web_editor>`. Experimental in 4.0,
 - :ref:`Web browsers <doc_using_the_web_editor>`. Experimental in 4.0,

+ 4 - 5
about/release_policy.rst

@@ -218,11 +218,10 @@ Maintenance (patch) releases are released as needed with potentially very
 short development cycles, to provide users of the current stable branch with
 short development cycles, to provide users of the current stable branch with
 the latest bug fixes for their production needs.
 the latest bug fixes for their production needs.
 
 
-The 3.6 release is out, and may be the last stable branch of Godot 3.x. It is a
-Long-Term Support (LTS) release, which we plan to support for as long as users
-still need it (due to missing features in Godot 4.x, or having published games
-which they need to keep updating for platform requirements). There is a
-development branch for 3.x, which may become 3.7, but it has no ETA.
+There is currently no planned release date for the next 3.x minor version, 3.7.
+The current stable release, 3.6, may be the last stable branch of Godot 3.x.
+Godot 3.x is supported on a best-effort basis, as long as contributors continue
+to maintain it.
 
 
 What are the criteria for compatibility across engine versions?
 What are the criteria for compatibility across engine versions?
 ---------------------------------------------------------------
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