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fix file list, add .gdignore mention

Todd Ross 7 years ago
parent
commit
286f25ead3
1 changed files with 17 additions and 10 deletions
  1. 17 10
      learning/workflow/project_setup/project_organization.rst

+ 17 - 10
learning/workflow/project_setup/project_organization.rst

@@ -33,16 +33,20 @@ can usually be organized in a place, while a separate folder is used
 to store built levels that use them.
 to store built levels that use them.
 
 
 ::
 ::
-	/models/town/house/house.dae
-	/models/town/house/window.png
-	/models/town/house/door.png
-	/characters/player/cubio.dae
-	/characters/player/cubio.png
-	/characters/enemies/goblin/goblin.dae
-	/characters/enemies/goblin/goblin.png
-	/characters/npcs/suzanne/suzanne.dae
-	/characters/npcs/suzanne/suzanne.png
-	/levels/riverdale/riverdale.scn
+
+    /project.godot
+    /docs/.gdignore
+    /docs/learning.html
+    /models/town/house/house.dae
+    /models/town/house/window.png
+    /models/town/house/door.png
+    /characters/player/cubio.dae
+    /characters/player/cubio.png
+    /characters/enemies/goblin/goblin.dae
+    /characters/enemies/goblin/goblin.png
+    /characters/npcs/suzanne/suzanne.dae
+    /characters/npcs/suzanne/suzanne.png
+    /levels/riverdale/riverdale.scn
 
 
 Importing
 Importing
 ---------
 ---------
@@ -53,3 +57,6 @@ resulted in an organization hazzle for most developers.
 
 
 Because of this, assets are now imported from within the project
 Because of this, assets are now imported from within the project
 folder transparently.
 folder transparently.
+
+If a folder shouldn't be imported into Godot an exception can be made with a
+.gdignore file.