|
@@ -362,9 +362,9 @@ Now, select the :ref:`CharacterBody3D <class_CharacterBody3D>` node which we nam
|
|
|
|
|
|
Beware that resource files (\*.tres/\*.res) will store the path of the script
|
|
|
they use in the file. When loaded, they will fetch and load this script as an
|
|
|
- extension of their type. This means that trying to assign a subclass, i.e. an
|
|
|
- inner class of a script (such as using the ``class`` keyword in GDScript) won't
|
|
|
- work. Godot will not serialize the custom properties on the script subclass properly.
|
|
|
+ extension of their type. This means that trying to assign an
|
|
|
+ inner class of a script (i.e. using the ``class`` keyword in GDScript) won't
|
|
|
+ work. Godot will not serialize the custom properties on the script inner class properly.
|
|
|
|
|
|
In the example below, Godot would load the ``Node`` script, see that it doesn't
|
|
|
extend ``Resource``, and then determine that the script failed to load for the
|