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another one

Meriipu 6 years ago
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2a4939036b
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/misc/instancing_with_signals.rst

+ 1 - 1
tutorials/misc/instancing_with_signals.rst

@@ -68,7 +68,7 @@ You could do this by adding the bullet to the main scene directly:
     Node bulletInstance = Bullet.Instance();
     Node bulletInstance = Bullet.Instance();
     GetParent().AddChild(bulletInstance);
     GetParent().AddChild(bulletInstance);
 
 
-However, this will lead to a different problem. Now if you try and test your
+However, this will lead to a different problem. Now if you try to test your
 "Player" scene independently, it will crash on shooting, because there is no
 "Player" scene independently, it will crash on shooting, because there is no
 parent node to access. This makes it a lot harder to test your player code
 parent node to access. This makes it a lot harder to test your player code
 independently and also means that if you decide to change your main scene's
 independently and also means that if you decide to change your main scene's