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@@ -111,6 +111,11 @@ Importing ``.blend`` files directly within Godot
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recommend using Blender 3.5 or later, as it includes many fixes to the glTF
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exporter.
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+ It is **strongly** recommended to use an official Blender release downloaded
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+ from blender.org, as opposed to a Linux distribution package or Flatpak.
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+ This avoids any issues related to packaging, such as different library
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+ versions that can cause incompatibilities or sandboxing restrictions.
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+
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From Godot 4.0 onwards, the editor can directly import ``.blend`` files by
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calling `Blender <https://www.blender.org/>`__'s glTF export functionality in a
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transparent manner.
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