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@@ -202,12 +202,16 @@ at 2 frames per second. Note this does not slow down the particle system itself.
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Fract Delta
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-This can be used to turn Fract Delta on or off.
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-Fract Delta results in fractional delta calculation which has a smoother particles display effect.
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-The smoothness effect comes from more accuracy, especially in systems with high randomness or fast-moving particles.
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-It helps maintain the visual consistency of the particle system, making sure that each particle's motion aligns with its actual lifespan.
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-Without it, particles might appear to jump or move more than they should in a single frame if they are emitted at a point within the frame.
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-The greater accuracy has a performance tradeoff, especially in systems with an higher amount of particles.
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+Setting Fract Delta to true results in fractional delta calculation,
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+which has a smoother particles display effect.
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+This increased smoothness stems from higher accuracy.
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+The difference is more noticeable in systems with high randomness or fast-moving particles.
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+It helps maintain the visual consistency of the particle system,
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+making sure that each particle's motion aligns with its actual lifespan.
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+Without it, particles might appear to jump or move more than they should in a single frame
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+if they are emitted at a point within the frame.
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+The greater accuracy has a performance tradeoff,
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+particularly in systems with a higher amount of particles.
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Drawing parameters
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