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Adds underscore before on_Button_pressed()

so it matches the default name generated by the editor.
wandomPewlin 5 years ago
parent
commit
2b4921b791
1 changed files with 3 additions and 3 deletions
  1. 3 3
      tutorials/plugins/editor/making_main_screen_plugins.rst

+ 3 - 3
tutorials/plugins/editor/making_main_screen_plugins.rst

@@ -119,7 +119,7 @@ Select the ``pressed()`` signal and click the ``Connect`` button (you can also
 double-click the ``pressed()`` signal instead). In the window that opened,
 double-click the ``pressed()`` signal instead). In the window that opened,
 select the Panel node (we will centralize all behaviors in its attached
 select the Panel node (we will centralize all behaviors in its attached
 script). Keep the default function name, make sure that the ``Make function``
 script). Keep the default function name, make sure that the ``Make function``
-toggle is ON and hit ``Connect``. This creates an ``on_Button_pressed()``
+toggle is ON and hit ``Connect``. This creates an ``_on_Button_pressed()``
 function in the ``main_panel.gd`` script, that will be called every time the
 function in the ``main_panel.gd`` script, that will be called every time the
 button is pressed.
 button is pressed.
 
 
@@ -136,7 +136,7 @@ script:
 
 
     signal main_button_pressed(value)
     signal main_button_pressed(value)
 
 
-    func on_Button_pressed():
+    func _on_Button_pressed():
        emit_signal("main_button_pressed", "Hello from main screen!")
        emit_signal("main_button_pressed", "Hello from main screen!")
 
 
 In the same way, this main scene's Label node has to show a value when it
 In the same way, this main scene's Label node has to show a value when it
@@ -168,7 +168,7 @@ Here is the script's full content:
 
 
     signal side_button_pressed(value)
     signal side_button_pressed(value)
 
 
-    func on_Button_pressed():
+    func _on_Button_pressed():
        emit_signal("side_button_pressed", "Hello from side panel!")
        emit_signal("side_button_pressed", "Hello from side panel!")
 
 
     func _on_main_button_pressed(text_to_show):
     func _on_main_button_pressed(text_to_show):